Hero Skills
Achilles, Advanced Combo Attack, Awakening, Brandish, Enrage, Guardian, Maple Warrior, Monster Magnet, Power Stance, Rush
Achilles
Permanently increases the weapon defense of one’s armor. Passive SkillLevel 1: Damage taken from enemy -0.5%
Level 2: Damage taken from enemy -1%
Level 3: Damage taken from enemy -1.5%
Level 4: Damage taken from enemy -2%
Level 5: Damage taken from enemy -2.5%
Level 6: Damage taken from enemy -3%
Level 7: Damage taken from enemy -3.5%
Level 8: Damage taken from enemy -4%
Level 9: Damage taken from enemy -4.5%
Level 10: Damage taken from enemy -5%
Level 11: Damage taken from enemy -5.5%
Level 12: Damage taken from enemy -6%
Level 13: Damage taken from enemy -6.5%
Level 14: Damage taken from enemy -7%
Level 15: Damage taken from enemy -7.5%
Level 16: Damage taken from enemy -8%
Level 17: Damage taken from enemy -8.5%
Level 18: Damage taken from enemy -9%
Level 19: Damage taken from enemy -9.5%
Level 20: Damage taken from enemy -10%
Level 21: Damage taken from enemy -10.5%
Level 22: Damage taken from enemy -11%
Level 23: Damage taken from enemy -11.5%
Level 24: Damage taken from enemy -12%
Level 25: Damage taken from enemy -12.5%
Level 26: Damage taken from enemy -13%
Level 27: Damage taken from enemy -13.5%
Level 28: Damage taken from enemy -14%
Level 29: Damage taken from enemy -14.5%
Level 30: Damage taken from enemy -15%
Advanced Combo Attack
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack. Active SkillLevel 1: Damage + 1%, Max Combo counter 1, Recharge 2 combo counter with success rate 31%
Level 2: Damage + 2%, Max Combo counter 1, Recharge 2 combo counter with success rate 32%
Level 3: Damage + 3%, Max Combo counter 1, Recharge 2 combo counter with success rate 33%
Level 4: Damage + 4%, Max Combo counter 1, Recharge 2 combo counter with success rate 34%
Level 5: Damage + 5%, Max Combo counter 1, Recharge 2 combo counter with success rate 35%
Level 6: Damage + 6%, Max Combo counter 1, Recharge 2 combo counter with success rate 36%
Level 7: Damage + 7%, Max Combo counter 2, Recharge 2 combo counter with success rate 37%
Level 8: Damage + 8%, Max Combo counter 2, Recharge 2 combo counter with success rate 38%
Level 9: Damage + 9%, Max Combo counter 2, Recharge 2 combo counter with success rate 39%
Level 10: Damage + 10%, Max Combo counter 2, Recharge 2 combo counter with success rate 40%
Level 11: Damage + 11%, Max Combo counter 2, Recharge 2 combo counter with success rate 41%
Level 12: Damage + 12%, Max Combo counter 2, Recharge 2 combo counter with success rate 42%
Level 13: Damage + 13%, Max Combo counter 3, Recharge 2 combo counter with success rate 43%
Level 14: Damage + 14%, Max Combo counter 3, Recharge 2 combo counter with success rate 44%
Level 15: Damage + 15%, Max Combo counter 3, Recharge 2 combo counter with success rate 45%
Level 16: Damage + 16%, Max Combo counter 3, Recharge 2 combo counter with success rate 46%
Level 17: Damage + 17%, Max Combo counter 3, Recharge 2 combo counter with success rate 47%
Level 18: Damage + 18%, Max Combo counter 3, Recharge 2 combo counter with success rate 48%
Level 19: Damage + 19%, Max Combo counter 4, Recharge 2 combo counter with success rate 49%
Level 20: Damage + 20%, Max Combo counter 4, Recharge 2 combo counter with success rate 50%
Level 21: Damage + 21%, Max Combo counter 4, Recharge 2 combo counter with success rate 51%
Level 22: Damage + 22%, Max Combo counter 4, Recharge 2 combo counter with success rate 52%
Level 23: Damage + 23%, Max Combo counter 4, Recharge 2 combo counter with success rate 53%
Level 24: Damage + 24%, Max Combo counter 4, Recharge 2 combo counter with success rate 54%
Level 25: Damage + 25%, Max Combo counter 5, Recharge 2 combo counter with success rate 55%
Level 26: Damage + 26%, Max Combo counter 5, Recharge 2 combo counter with success rate 56%
Level 27: Damage + 27%, Max Combo counter 5, Recharge 2 combo counter with success rate 57%
Level 28: Damage + 28%, Max Combo counter 5, Recharge 2 combo counter with success rate 58%
Level 29: Damage + 29%, Max Combo counter 5, Recharge 2 combo counter with success rate 59%
Level 30: Damage + 30%, Max Combo counter 5, Recharge 2 combo counter with success rate 60%
Awakening
Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. Active SkillLevel 1: MP -30; escape from abnormal conditions
Brandish
Enables one to attack multiple monsters forward twice Active SkillLevel 1: MP – 16; Damage 135%, Attack 1 enemy
Level 2: MP – 16; Damage 140%, Attack 1 enemy
Level 3: MP – 16; Damage 145%, Attack 1 enemy
Level 4: MP – 16; Damage 150%, Attack 1 enemy
Level 5: MP – 16; Damage 155%, Attack 1 enemy
Level 6: MP – 16; Damage 160%, Attack 1 enemy
Level 7: MP – 16; Damage 165%, Attack 1 enemy
Level 8: MP – 16; Damage 170%, Attack 1 enemy
Level 9: MP – 16; Damage 175%, Attack 1 enemy
Level 10: MP – 16; Damage 180%, Attack 1 enemy
Level 11: MP – 24; Damage 184%, Attack up to 2 enemies
Level 12: MP – 24; Damage 188%, Attack up to 2 enemies
Level 13: MP – 24; Damage 192%, Attack up to 2 enemies
Level 14: MP – 24; Damage 196%, Attack up to 2 enemies
Level 15: MP – 24; Damage 200%, Attack up to 2 enemies
Level 16: MP – 24; Damage 204%, Attack up to 2 enemies
Level 17: MP – 24; Damage 208%, Attack up to 2 enemies
Level 18: MP – 24; Damage 212%, Attack up to 2 enemies
Level 19: MP – 24; Damage 216%, Attack up to 2 enemies
Level 20: MP – 24; Damage 220%, Attack up to 2 enemies
Level 21: MP – 30; Damage 224%, Attack up to 3 enemies
Level 22: MP – 30; Damage 228%, Attack up to 3 enemies
Level 23: MP – 30; Damage 232%, Attack up to 3 enemies
Level 24: MP – 30; Damage 236%, Attack up to 3 enemies
Level 25: MP – 30; Damage 240%, Attack up to 3 enemies
Level 26: MP – 29; Damage 244%, Attack up to 3 enemies
Level 27: MP – 28; Damage 248%, Attack up to 3 enemies
Level 28: MP – 27; Damage 252%, Attack up to 3 enemies
Level 29: MP – 26; Damage 256%, Attack up to 3 enemies
Level 30: MP – 25; Damage 260%, Attack up to 3 enemies
Enrage
Temporarily increases the attacking ability by using up the 10 combo counters. Cooldown is 6 minutes. Passive SkillRequires
Advanced Combo 25Level 1: MP -11, ATK + 11 for 10 seconds
Level 2: MP -12, ATK + 12 for 20 seconds
Level 3: MP -13, ATK + 12 for 30 seconds
Level 4: MP -14, ATK + 13 for 40 seconds
Level 5: MP -15, ATK + 13 for 50 seconds
Level 6: MP -16, ATK + 14 for 60 seconds
Level 7: MP -17, ATK + 14 for 70 seconds
Level 8: MP -18, ATK + 15 for 80 seconds
Level 9: MP -19, ATK + 15 for 90 seconds
Level 10: MP -20, ATK + 16 for 100 seconds
Level 11: MP -21, ATK + 16 for 110 seconds
Level 12: MP -22, ATK + 17 for 120 seconds
Level 13: MP -23, ATK + 17 for 130 seconds
Level 14: MP -24, ATK + 18 for 140 seconds
Level 15: MP -25, ATK + 18 for 150 seconds
Level 16: MP -26, ATK + 19 for 160 seconds
Level 17: MP -27, ATK + 19 for 170 seconds
Level 18: MP -28, ATK + 20 for 180 seconds
Level 19: MP -29, ATK + 20 for 190 seconds
Level 20: MP -30, ATK + 21 for 200 seconds
Level 21: MP -31, ATK + 21 for 205 seconds
Level 22: MP -32, ATK + 22 for 210 seconds
Level 23: MP -33, ATK + 22 for 215 seconds
Level 24: MP -34, ATK + 23 for 220 seconds
Level 25: MP -35, ATK + 23 for 225 seconds
Level 26: MP -36, ATK + 24 for 230 seconds
Level 27: MP -37, ATK + 24 for 235 seconds
Level 28: MP -38, ATK + 25 for 240 seconds
Level 29: MP -39, ATK + 25 for 240 seconds
Level 30: MP -40, ATK + 26 for 240 seconds
Guardian
Blocks the monster’s attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield. Passive SkillLevel 1: Block against enemies attack with success rate 0.5%
Level 2: Block against enemies attack with success rate 1%
Level 3: Block against enemies attack with success rate 1.5%
Level 4: Block against enemies attack with success rate 2%
Level 5: Block against enemies attack with success rate 2.5%
Level 6: Block against enemies attack with success rate 3%
Level 7: Block against enemies attack with success rate 3.5%
Level 8: Block against enemies attack with success rate 4%
Level 9: Block against enemies attack with success rate 4.5%
Level 10: Block against enemies attack with success rate 5%
Level 11: Block against enemies attack with success rate 5.5%
Level 12: Block against enemies attack with success rate 6%
Level 13: Block against enemies attack with success rate 6.5%
Level 14: Block against enemies attack with success rate 7%
Level 15: Block against enemies attack with success rate 7.5%
Level 16: Block against enemies attack with success rate 8%
Level 17: Block against enemies attack with success rate 8.5%
Level 18: Block against enemies attack with success rate 9%
Level 19: Block against enemies attack with success rate 9.5%
Level 20: Block against enemies attack with success rate 10%
Level 21: Block against enemies attack with success rate 10.5%
Level 22: Block against enemies attack with success rate 11%
Level 23: Block against enemies attack with success rate 11.5%
Level 24: Block against enemies attack with success rate 12%
Level 25: Block against enemies attack with success rate 12.5%
Level 26: Block against enemies attack with success rate 13%
Level 27: Block against enemies attack with success rate 13.5%
Level 28: Block against enemies attack with success rate 14%
Level 29: Block against enemies attack with success rate 14.5%
Level 30: Block against enemies attack with success rate 15%
Maple Warrior
Increase stats by a certain percentage for everyone in the party. Active SkillLevel 1: MP -10; all stats +1% for 30 seconds
Level 2: MP -10; all stats +1% for 60 seconds
Level 3: MP -10; all stats +2% for 90 seconds
Level 4: MP -10; all stats +2% for 120 seconds
Level 5: MP -10; all stats +3% for 150 seconds
Level 6: MP -20; all stats +3% for 180 seconds
Level 7: MP -20; all stats +4% for 210 seconds
Level 8: MP -20; all stats +4% for 240 seconds
Level 9: MP -20; all stats +5% for 270 seconds
Level 10: MP -20; all stats +5% for 300 seconds
Level 11: MP -30; all stats +6% for 330 seconds
Level 12: MP -30; all stats +6% for 360 seconds
Level 13: MP -30; all stats +7% for 390 seconds
Level 14: MP -30; all stats +7% for 420 seconds
Level 15: MP -30; all stats +8% for 450 seconds
Level 16: MP -40; all stats +8% for 480 seconds
Level 17: MP -40; all stats +9% for 510 seconds
Level 18: MP -40; all stats +9% for 540 seconds
Level 19: MP -40; all stats +10% for 570 seconds
Level 20: MP -40; all stats +10% for 600 seconds
Level 21: MP -50; all stats +11% for 630 seconds
Level 22: MP -50; all stats +11% for 660 seconds
Level 23: MP -50; all stats +12% for 690 seconds
Level 24: MP -50; all stats +12% for 720 seconds
Level 25: MP -50; all stats +13% for 750 seconds
Level 26: MP -60; all stats +13% for 780 seconds
Level 27: MP -60; all stats +14% for 810 seconds
Level 28: MP -60; all stats +14% for 840 seconds
Level 29: MP -60; all stats +15% for 870 seconds
Level 30: MP -60; all stats +15% for 900 seconds
Monster Magnet
Pulls a monster up close from afar. Active SkillLevel 1: MP -10, Range 100%, Success rate 42%
Level 2: MP -10, Range 100%, Success rate 44%
Level 3: MP -10, Range 100%, Success rate 46%
Level 4: MP -10, Range 100%, Success rate 48%
Level 5: MP -10, Range 100%, Success rate 50%
Level 6: MP -13, Range 100%, Success rate 52%
Level 7: MP -13, Range 100%, Success rate 54%
Level 8: MP -13, Range 100%, Success rate 56%
Level 9: MP -13, Range 100%, Success rate 58%
Level 10: MP -13, Range 100%, Success rate 60%
Level 11: MP -18, Range 150%, Success rate 62%
Level 12: MP -18, Range 150%, Success rate 64%
Level 13: MP -18, Range 150%, Success rate 66%
Level 14: MP -18, Range 150%, Success rate 68%
Level 15: MP -18, Range 150%, Success rate 70%
Level 16: MP -21, Range 150%, Success rate 72%
Level 17: MP -21, Range 150%, Success rate 74%
Level 18: MP -21, Range 150%, Success rate 76%
Level 19: MP -21, Range 150%, Success rate 78%
Level 20: MP -21, Range 150%, Success rate 80%
Level 21: MP -26, Range 200%, Success rate 82%
Level 22: MP -26, Range 200%, Success rate 84%
Level 23: MP -26, Range 200%, Success rate 86%
Level 24: MP -26, Range 200%, Success rate 88%
Level 25: MP -26, Range 200%, Success rate 90%
Level 26: MP -25, Range 200%, Success rate 91%
Level 27: MP -24, Range 200%, Success rate 92%
Level 28: MP -23, Range 200%, Success rate 93%
Level 29: MP -22, Range 200%, Success rate 94%
Level 30: MP -21, Range 200%, Success rate 95%
Power Stance
With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster’s attack. Active SkillLevel 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 42%.
Level 2: MP -30; For 20 seconds, prevent from getting knock-backed with success rate 44%
Level 3: MP -30; For 30 seconds, prevent from getting knock-backed with success rate 46%
Level 4: MP -30; For 40 seconds, prevent from getting knock-backed with success rate 48%
Level 5: MP -30; For 50 seconds, prevent from getting knock-backed with success rate 50%
Level 6: MP -36; For 60 seconds, prevent from getting knock-backed with success rate 52%
Level 7: MP -36; For 70 seconds, prevent from getting knock-backed with success rate 54%
Level 8: MP -36; For 80 seconds, prevent from getting knock-backed with success rate 56%
Level 9: MP -36; For 90 seconds, prevent from getting knock-backed with success rate 58%
Level 10: MP -36; For 100 seconds, prevent from getting knock-backed with success rate 60%
Level 11: MP -42; For 110 seconds, prevent from getting knock-backed with success rate 62%
Level 12: MP -42; For 120 seconds, prevent from getting knock-backed with success rate 64%
Level 13: MP -42; For 130 seconds, prevent from getting knock-backed with success rate 66%
Level 14: MP -42; For 140 seconds, prevent from getting knock-backed with success rate 68%
Level 15: MP -42; For 150 seconds, prevent from getting knock-backed with success rate 70%
Level 16: MP -48; For 160 seconds, prevent from getting knock-backed with success rate 72%
Level 17: MP -48; For 170 seconds, prevent from getting knock-backed with success rate 74%
Level 18: MP -48; For 180 seconds, prevent from getting knock-backed with success rate 76%
Level 19: MP -48; For 190 seconds, prevent from getting knock-backed with success rate 78%
Level 20: MP -48; For 200 seconds, prevent from getting knock-backed with success rate 80%
Level 21: MP -54; For 210 seconds, prevent from getting knock-backed with success rate 81%
Level 22: MP -54; For 220 seconds, prevent from getting knock-backed with success rate 82%
Level 23: MP -54; For 230 seconds, prevent from getting knock-backed with success rate 83%
Level 24: MP -54; For 240 seconds, prevent from getting knock-backed with success rate 84%
Level 25: MP -54; For 250 seconds, prevent from getting knock-backed with success rate 85%
Level 26: MP -53; For 260 seconds, prevent from getting knock-backed with success rate 86%
Level 27: MP -52; For 270 seconds, prevent from getting knock-backed with success rate 87%
Level 28: MP -51; For 280 seconds, prevent from getting knock-backed with success rate 88%
Level 29: MP -50; For 290 seconds, prevent from getting knock-backed with success rate 89%
Level 30: MP -50; For 300 seconds, prevent from getting knock-backed with success rate 90%
Rush
Makes a mad dash forward, pushing off up to 10 monsters. Active SkillLevel 1: MP – 22, Damage 72%, Range 80%
Level 2: MP – 24, Damage 74%, Range 80%
Level 3: MP – 26, Damage 76%, Range 80%
Level 4: MP – 28, Damage 78%, Range 85%
Level 5: MP – 30, Damage 80%, Range 85%
Level 6: MP – 32, Damage 82%, Range 85%
Level 7: MP – 34, Damage 84%, Range 85%
Level 8: MP – 36, Damage 86%, Range 90%
Level 9: MP – 38, Damage 88%, Range 90%
Level 10: MP – 40, Damage 90%, Range 90%
Level 11: MP – 42, Damage 92%, Range 95%
Level 12: MP – 44, Damage 94%, Range 95%
Level 13: MP – 46, Damage 96%, Range 95%
Level 14: MP – 48, Damage 98%, Range 100%
Level 15: MP – 50, Damage 100%, Range 100%
Level 16: MP – 52, Damage 102%, Range 100%
Level 17: MP – 54, Damage 104%, Range 105%
Level 18: MP – 56, Damage 106%, Range 105%
Level 19: MP – 58, Damage 108%, Range 105%
Level 20: MP – 60, Damage 110%, Range 110%
Level 21: MP – 59, Damage 112%, Range 110%
Level 22: MP – 58, Damage 114%, Range 115%
Level 23: MP – 57, Damage 116%, Range 115%
Level 24: MP – 56, Damage 118%, Range 115%
Level 25: MP – 55, Damage 120%, Range 120%
Level 26: MP – 54, Damage 122%, Range 120%
Level 27: MP – 53, Damage 124%, Range 120%
Level 28: MP – 52, Damage 126%, Range 125%
Level 29: MP – 51, Damage 128%, Range 125%
Level 30: MP – 50, Damage 130%, Range 125%
Hero Skills
24 06 2009Comments : Leave a Comment »
Categories : Fighter
Crusader Skills
24 06 2009Crusader Skills
Armor Crash, Coma Axe, Coma Sword, Combo Attack, Improving MP Recovery, Panic Axe, Panic Sword, Shield Mastery, Shout
Armor Crash
Nullifies the defense buff used by the monster with a given success rate. Active SkillRequires
Shout Level 3Level 1: MP -35; 24% probability to nullify enemy’s physical defense-up
Level 2: MP -33; 28% probability to nullify enemy’s physical defense-up
Level 3: MP -31; 32% probability to nullify enemy’s physical defense-up
Level 4: MP -29; 36% probability to nullify enemy’s physical defense-up
Level 5: MP -27; 40% probability to nullify enemy’s physical defense-up
Level 6: MP -25; 44% probability to nullify enemy’s physical defense-up
Level 7: MP -23; 48% probability to nullify enemy’s physical defense-up
Level 8: MP -21; 52% probability to nullify enemy’s physical defense-up
Level 9: MP -19; 56% probability to nullify enemy’s physical defense-up
Level 10: MP -17; 60% probability to nullify enemy’s physical defense-up
Level 11: MP -16; 64% probability to nullify enemy’s physical defense-up
Level 12: MP -15; 68% probability to nullify enemy’s physical defense-up
Level 13: MP -14; 72% probability to nullify enemy’s physical defense-up
Level 14: MP -13; 76% probability to nullify enemy’s physical defense-up
Level 15: MP -12; 80% probability to nullify enemy’s physical defense-up
Level 16: MP -11; 84% probability to nullify enemy’s physical defense-up
Level 17: MP -10; 88% probability to nullify enemy’s physical defense-up
Level 18: MP -9; 92% probability to nullify enemy’s physical defense-up
Level 19: MP -8; 96% probability to nullify enemy’s physical defense-up
Level 20: MP -7; 100% probability to nullify enemy’s physical defense-up
Coma Axe
Enemy become panic when they get damaged. You can use this skill only when you equip the axe and your combo should be charged up. Active SkillRequires
Combo Attack Level 1Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy
Level 2: HP -15, MP -12; Basic attack +88%, 34% probability to stun enemy
Level 3: HP -15, MP -12; Basic attack +92%, 36% probability to stun enemy
Level 4: HP -15, MP -12; Basic attack +96%, 38% probability to stun enemy
Level 5: HP -15, MP -12; Basic attack +100%, 40% probability to stun enemy
Level 6: HP -15, MP -12; Basic attack +104%, 42% probability to stun enemy
Level 7: HP -15, MP -12; Basic attack +108%, 44% probability to stun enemy
Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy
Level 9: HP -15, MP -12; Basic attack +116%, 48% probability to stun enemy
Level 10: HP -15, MP -12; Basic attack +120%, 50% probability to stun enemy
Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy
Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy
Level 13: HP -20, MP -19; Basic attack +132%, 56% probability to stun enemy
Level 14: HP -20, MP -19; Basic attack +136%, 58% probability to stun enemy
Level 15: HP -20, MP -19; Basic attack +140%, 60% probability to stun enemy
Level 16: HP -20, MP -19; Basic attack +144%, 62% probability to stun enemy
Level 17: HP -20, MP -19; Basic attack +148%, 64% probability to stun enemy
Level 18: HP -20, MP -19; Basic attack +152%, 66% probability to stun enemy
Level 19: HP -20, MP -19; Basic attack +156%, 68% probability to stun enemy
Level 20: HP -20, MP -19; Basic attack +160%, 70% probability to stun enemy
Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy
Level 22: HP -25, MP -26; Basic attack +168%, 74% probability to stun enemy
Level 23: HP -25, MP -26; Basic attack +172%, 76% probability to stun enemy
Level 24: HP -25, MP -26; Basic attack +176%, 78% probability to stun enemy
Level 25: HP -25, MP -26; Basic attack +180%, 80% probability to stun enemy
Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy
Level 27: HP -25, MP -26; Basic attack +188%, 84% probability to stun enemy
Level 28: HP -25, MP -26; Basic attack +192%, 86% probability to stun enemy
Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy
Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy
Coma Sword
Enemy becomes panic when they get damaged. You can use this skill only when you equip the sword and your combo should be charged up. Active SkillRequires
Combo Attack Level 1Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy
Level 2: HP -15, MP -12; Basic attack +88%, 34% probability to stun enemy
Level 3: HP -15, MP -12; Basic attack +92%, 36% probability to stun enemy
Level 4: HP -15, MP -12; Basic attack +96%, 38% probability to stun enemy
Level 5: HP -15, MP -12; Basic attack +100%, 40% probability to stun enemy
Level 6: HP -15, MP -12; Basic attack +104%, 42% probability to stun enemy
Level 7: HP -15, MP -12; Basic attack +108%, 44% probability to stun enemy
Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy
Level 9: HP -15, MP -12; Basic attack +116%, 48% probability to stun enemy
Level 10: HP -15, MP -12; Basic attack +120%, 50% probability to stun enemy
Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy
Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy
Level 13: HP -20, MP -19; Basic attack +132%, 56% probability to stun enemy
Level 14: HP -20, MP -19; Basic attack +136%, 58% probability to stun enemy
Level 15: HP -20, MP -19; Basic attack +140%, 60% probability to stun enemy
Level 16: HP -20, MP -19; Basic attack +144%, 62% probability to stun enemy
Level 17: HP -20, MP -19; Basic attack +148%, 64% probability to stun enemy
Level 18: HP -20, MP -19; Basic attack +152%, 66% probability to stun enemy
Level 19: HP -20, MP -19; Basic attack +156%, 68% probability to stun enemy
Level 20: HP -20, MP -19; Basic attack +160%, 70% probability to stun enemy
Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy
Level 22: HP -25, MP -26; Basic attack +168%, 74% probability to stun enemy
Level 23: HP -25, MP -26; Basic attack +172%, 76% probability to stun enemy
Level 24: HP -25, MP -26; Basic attack +176%, 78% probability to stun enemy
Level 25: HP -25, MP -26; Basic attack +180%, 80% probability to stun enemy
Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy
Level 27: HP -25, MP -26; Basic attack +188%, 84% probability to stun enemy
Level 28: HP -25, MP -26; Basic attack +192%, 86% probability to stun enemy
Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy
Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy
Combo Attack
Charge up Combo orbs by attacking. Every orb will increase your damage and let you unleash finishing attacks. Active SkillLevel 1: MP -25; ATK +104% for 100 seconds, max combo counter 3
Level 2: MP -25; ATK +108% for 100 seconds, max combo counter 3
Level 3: MP -25; ATK +112% for 100 seconds, max combo counter 3
Level 4: MP -25; ATK +116% for 100 seconds, max combo counter 3
Level 5: MP -25; ATK +120% for 100 seconds, max combo counter 3
Level 6: MP -25; ATK +124% for 120 seconds, max combo counter 3
Level 7: MP -25; ATK +128% for 120 seconds, max combo counter 3
Level 8: MP -25; ATK +132% for 120 seconds, max combo counter 3
Level 9: MP -25; ATK +136% for 120 seconds, max combo counter 3
Level 10: MP -25; ATK +140% for 120 seconds, max combo counter 3
Level 11: MP -30; ATK +144% for 140 seconds, max combo counter 4
Level 12: MP -30; ATK +148% for 140 seconds, max combo counter 4
Level 13: MP -30; ATK +152% for 140 seconds, max combo counter 4
Level 14: MP -30; ATK +156% for 140 seconds, max combo counter 4
Level 15: MP -30; ATK +160% for 140 seconds, max combo counter 4
Level 16: MP -30; ATK +164% for 160 seconds, max combo counter 4
Level 17: MP -30; ATK +168% for 160 seconds, max combo counter 4
Level 18: MP -30; ATK +172% for 160 seconds, max combo counter 4
Level 19: MP -30; ATK +176% for 160 seconds, max combo counter 4
Level 20: MP -30; ATK +180% for 160 seconds, max combo counter 4
Level 21: MP -35; ATK +184% for 180 seconds, max combo counter 5
Level 22: MP -35; ATK +188% for 180 seconds, max combo counter 5
Level 23: MP -35; ATK +192% for 180 seconds, max combo counter 5
Level 24: MP -35; ATK +196% for 180 seconds, max combo counter 5
Level 25: MP -35; ATK +200% for 180 seconds, max combo counter 5
Level 26: MP -35; ATK +204% for 200 seconds, max combo counter 5
Level 27: MP -35; ATK +208% for 200 seconds, max combo counter 5
Level 28: MP -35; ATK +212% for 200 seconds, max combo counter 5
Level 29: MP -35; ATK +216% for 200 seconds, max combo counter 5
Level 30: MP -35; ATK +220% for 200 seconds, max combo counter 5
Improving MP Recovery
Recovering even more MP every 10 sec. Passive SkillLevel 1: Recover additional MP +2
Level 2: Recover additional MP +4
Level 3: Recover additional MP +6
Level 4: Recover additional MP +8
Level 5: Recover additional MP +10
Level 6: Recover additional MP +12
Level 7: Recover additional MP +14
Level 8: Recover additional MP +16
Level 9: Recover additional MP +18
Level 10: Recover additional MP +20
Level 11: Recover additional MP +21
Level 12: Recover additional MP +22
Level 13: Recover additional MP +23
Level 14: Recover additional MP +24
Level 15: Recover additional MP +25
Level 16: Recover additional MP +26
Level 17: Recover additional MP +27
Level 18: Recover additional MP +28
Level 19: Recover additional MP +29
Level 20: Recover additional MP +30
Panic Axe
Attack one monster with dark power. You can use this skill only when you equip the axe and your combo should be charged up. Active SkillRequires
Combo Attack Level 1Level 1: MP -10; ATK +150% and 32% probability to put it into darkness
Level 2: MP -10; ATK +171% and 34% probability to put it into darkness
Level 3: MP -10; ATK +184% and 36% probability to put it into darkness
Level 4: MP -10; ATK +194% and 38% probability to put it into darkness
Level 5: MP -10; ATK +203% and 40% probability to put it into darkness
Level 6: MP -10; ATK +212% and 42% probability to put it into darkness
Level 7: MP -10; ATK +220% and 44% probability to put it into darkness
Level 8: MP -10; ATK +228% and 46% probability to put it into darkness
Level 9: MP -10; ATK +235% and 48% probability to put it into darkness
Level 10: MP -10; ATK +242% and 50% probability to put it into darkness
Level 11: MP -17; ATK +248% and 52% probability to put it into darkness
Level 12: MP -17; ATK +255% and 54% probability to put it into darknes
Level 13: MP -17; ATK +261% and 56% probability to put it into darknes
Level 14: MP -17; ATK +267% and 58% probability to put it into darknes
Level 15: MP -17; ATK +273% and 60% probability to put it into darkness
Level 16: MP -17; ATK +279% and 62% probability to put it into darkness
Level 17: MP -17; ATK +285% and 64% probability to put it into darkness
Level 18: MP -17; ATK +290% and 66% probability to put it into darkness
Level 19: MP -17; ATK +296% and 68% probability to put it into darkness
Level 20: MP -17; ATK +301% and 70% probability to put it into darkness
Level 21: MP -24; ATK +306% and 72% probability to put it into darkness
Level 22: MP -24; ATK +311% and 74% probability to put it into darkness
Level 23: MP -24; ATK +316% and 76% probability to put it into darkness
Level 24: MP -24; ATK +321% and 78% probability to put it into darkness
Level 25: MP -24; ATK +326% and 80% probability to put it into darkness
Level 26: MP -24; ATK +331% and 82% probability to put it into darkness
Level 27: MP -24; ATK +336% and 84% probability to put it into darkness
Level 28: MP -24; ATK +341% and 86% probability to put it into darkness
Level 29: MP -24; ATK +345% and 88% probability to put it into darkness
Level 30: MP -24; ATK +350% and 90% probability to put it into darkness
Panic Sword
Attack one monster with dark power. You can use this skill only when you equip the sword and your combo should be charged up. Active SkillRequires
Combo Attack Level 1Level 1: MP -10; ATK +150% and 32% probability to put it into darkness
Level 2: MP -10; ATK +171% and 34% probability to put it into darkness
Level 3: MP -10; ATK +184% and 36% probability to put it into darkness
Level 4: MP -10; ATK +194% and 38% probability to put it into darkness
Level 5: MP -10; ATK +203% and 40% probability to put it into darkness
Level 6: MP -10; ATK +212% and 42% probability to put it into darkness
Level 7: MP -10; ATK +220% and 44% probability to put it into darkness
Level 8: MP -10; ATK +228% and 46% probability to put it into darkness
Level 9: MP -10; ATK +235% and 48% probability to put it into darkness
Level 10: MP -10; ATK +242% and 50% probability to put it into darkness
Level 11: MP -17; ATK +248% and 52% probability to put it into darkness
Level 12: MP -17; ATK +255% and 54% probability to put it into darkness
Level 13: MP -17; ATK +261% and 56% probability to put it into darkness
Level 14: MP -17; ATK +267% and 58% probability to put it into darkness
Level 15: MP -17; ATK +273% and 60% probability to put it into darkness
Level 16: MP -17; ATK +279% and 62% probability to put it into darkness
Level 17: MP -17; ATK +285% and 64% probability to put it into darkness
Level 18: MP -17; ATK +290% and 66% probability to put it into darkness
Level 19: MP -17; ATK +296% and 68% probability to put it into darkness
Level 20: MP -17; ATK +301% and 70% probability to put it into darkness
Level 21: MP -24; ATK +306% and 72% probability to put it into darkness
Level 22: MP -24; ATK +311% and 74% probability to put it into darkness
Level 23: MP -24; ATK +316% and 76% probability to put it into darkness
Level 24: MP -24; ATK +321% and 78% probability to put it into darkness
Level 25: MP -24; ATK +326% and 80% probability to put it into darkness
Level 26: MP -24; ATK +331% and 82% probability to put it into darkness
Level 27: MP -24; ATK +336% and 84% probability to put it into darkness
Level 28: MP -24; ATK +341% and 86% probability to put it into darkness
Level 29: MP -24; ATK +345% and 88% probability to put it into darkness
Level 30: MP -24; ATK +350% and 90% probability to put it into darkness
Shield Mastery
Shield Defense increases. However, it does not affect if the character does not equip the shield. Passive SkillLevel 1: DEF +5%
Level 2: DEF +10%
Level 3: DEF +15%
Level 4: DEF +20%
Level 5: DEF +25%
Level 6: DEF +30%
Level 7: DEF +35%
Level 8: DEF +40%
Level 9: DEF +45%
Level 10: DEF +50%
Level 11: DEF +55%
Level 12: DEF +60%
Level 13: DEF +65%
Level 14: DEF +70%
Level 15: DEF +75%
Level 16: DEF +80%
Level 17: DEF +85%
Level 18: DEF +90%
Level 19: DEF +95%
Level 20: DEF +100%
Shout
Make the enemy stun with the damage. The max number of enemy you can attack is six. Active SkillLevel 1: MP -8; Basic attack +11%, attack range +110%, 52% stun for 5 seconds
Level 2: MP -8; Basic attack +12%, attack range +110%, 54% stun for 5 seconds
Level 3: MP -8; Basic attack +13%, attack range +110%, 56% stun for 5 seconds
Level 4: MP -8; Basic attack +14%, attack range +120%, 58% stun for 5 seconds
Level 5: MP -8; Basic attack +15%, attack range +120%, 60% stun for 5 seconds
Level 6: MP -8; Basic attack +16%, attack range +120%, 62% stun for 6 seconds
Level 7: MP -8; Basic attack +17%, attack range +130%, 64% stun for 6 seconds
Level 8: MP -8; Basic attack +18%, attack range +130%, 66% stun for 6 seconds
Level 9: MP -8; Basic attack +19%, attack range +130%, 68% stun for 6 seconds
Level 10: MP -8; Basic attack +20%, attack range +140%, 70% stun for 6 seconds
Level 11: MP -12; Basic attack +20%, attack range +140%, 72% stun for 7 seconds
Level 12: MP -12; Basic attack +21%, attack range +140%, 74% stun for 7 seconds
Level 13: MP -12; Basic attack +21%, attack range +150%, 76% stun for 7 seconds
Level 14: MP -12; Basic attack +22%, attack range +150%, 78% stun for 7 seconds
Level 15: MP -12; Basic attack +22%, attack range +150%, 80% stun for 7 seconds
Level 16: MP -12; Basic attack +23%, attack range +160%, 81% stun for 8 seconds
Level 17: MP -12; Basic attack +23%, attack range +160%, 82% stun for 8 seconds
Level 18: MP -12; Basic attack +24%, attack range +160%, 83% stun for 8 seconds
Level 19: MP -12; Basic attack +24%, attack range +170%, 84% stun for 8 seconds
Level 20: MP -12; Basic attack +25%, attack range +170%, 85% stun for 8 seconds
Level 21: MP -16; Basic attack +25%, attack range +170%, 86% stun for 9 seconds
Level 22: MP -16; Basic attack +26%, attack range +180%, 87% stun for 9 seconds
Level 23: MP -16; Basic attack +26%, attack range +180%, 88% stun for 9 seconds
Level 24: MP -16; Basic attack +27%, attack range +180%, 89% stun for 9 seconds
Level 25: MP -16; Basic attack +27%, attack range +190%, 90% stun for 9 seconds
Level 26: MP -16; Basic attack +28%, attack range +190%, 91% stun for 10 seconds
Level 27: MP -16; Basic attack +28%, attack range +190%, 92% stun for 10 seconds
Level 28: MP -16; Basic attack +29%, attack range +200%, 93% stun for 10 seconds
Level 29: MP -16; Basic attack +29%, attack range +200%, 94% stun for 10 seconds
Level 30: MP -16; Basic attack +30%, attack range +200%, 95% stun for 10 seconds
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Categories : Fighter
Fighter Skills
24 06 2009Fighter Skills
Axe Booster, Axe Mastery, Final Attack Axe, Final Attack Sword, Power Guard, Rage, Sword Booster, Sword Mastery
Axe Booster
Use HP and MP to temporarily boost up the attacking speed of the equipped axe. It only applies when either a one-handed or a two-handed axe is in hand. Active SkillRequires
Axe Mastery Level 5Level 1: HP -29, MP -29; Increase in axe speed for 10 seconds
Level 2: HP -28, MP -28; Increase in axe speed for 20 seconds
Level 3: HP -27, MP -27; Increase in axe speed for 30 seconds
Level 4: HP -26, MP -26; Increase in axe speed for 40 seconds
Level 5: HP -25, MP -25; Increase in axe speed for 50 seconds
Level 6: HP -24, MP -24; Increase in axe speed for 60 seconds
Level 7: HP -23, MP -23; Increase in axe speed for 70 seconds
Level 8: HP -22, MP -22; Increase in axe speed for 80 seconds
Level 9: HP -21, MP -21; Increase in axe speed for 90 seconds
Level 10: HP -20, MP -20; Increase in axe speed for 100 seconds
Level 11: HP -19, MP -19; Increase in axe speed for 110 seconds
Level 12: HP -18, MP -18; Increase in axe speed for 120 seconds
Level 13: HP -17, MP -17; Increase in axe speed for 130 seconds
Level 14: HP -16, MP -16; Increase in axe speed for 140 seconds
Level 15: HP -15, MP -15; Increase in axe speed for 150 seconds
Level 16: HP -14, MP -14; Increase in axe speed for 160 seconds
Level 17: HP -13, MP -13; Increase in axe speed for 170 seconds
Level 18: HP -12, MP -12; Increase in axe speed for 180 seconds
Level 19: HP -11, MP -11; Increase in axe speed for 190 seconds
Level 20: HP -10, MP -10; Increase in axe speed for 200 seconds
Axe Mastery
Increases the axe mastery and accuracy. It only applies when either a one-handed or a two-handed axe is in hand. Passive SkillLevel 1: Axe Mastery 15%, ACC +1
Level 2: Axe Mastery 15%, ACC +2
Level 3: Axe Mastery 20%, ACC +3
Level 4: Axe Mastery 20%, ACC +4
Level 5: Axe Mastery 25%, ACC +5
Level 6: Axe Mastery 25%, ACC +6
Level 7: Axe Mastery 30%, ACC +7
Level 8: Axe Mastery 30%, ACC +8
Level 9: Axe Mastery 35%, ACC +9
Level 10: Axe Mastery 35%, ACC +10
Level 11: Axe Mastery 40%, ACC +11
Level 12: Axe Mastery 40%, ACC +12
Level 13: Axe Mastery 45%, ACC +13
Level 14: Axe Mastery 45%, ACC +14
Level 15: Axe Mastery 50%, ACC +15
Level 16: Axe Mastery 50%, ACC +16
Level 17: Axe Mastery 55%, ACC +17
Level 18: Axe Mastery 55%, ACC +18
Level 19: Axe Mastery 60%, ACC +19
Level 20: Axe Mastery 60%, ACC +20
Final Attack Axe
With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or two-handed axe in hand. Passive SkillRequires
Axe Mastery Level 3Level 1: 2% success rate, final attack with axe damage 105%
Level 2: 4% success rate, final attack with axe damage 110%
Level 3: 6% success rate, final attack with axe damage 115%
Level 4: 8% success rate, final attack with axe damage 120%
Level 5: 10% success rate, final attack with axe damage 125%
Level 6: 12% success rate, final attack with axe damage 130%
Level 7: 14% success rate, final attack with axe damage 135%
Level 8: 16% success rate, final attack with axe damage 140%
Level 9: 18% success rate, final attack with axe damage 145%
Level 10: 20% success rate, final attack with axe damage 150%
Level 11: 22% success rate, final attack with axe damage 155%
Level 12: 24% success rate, final attack with axe damage 160%
Level 13: 26% success rate, final attack with axe damage 165%
Level 14: 28% success rate, final attack with axe damage 170%
Level 15: 30% success rate, final attack with axe damage 175%
Level 16: 32% success rate, final attack with axe damage 180%
Level 17: 34% success rate, final attack with axe damage 185%
Level 18: 36% success rate, final attack with axe damage 190%
Level 19: 38% success rate, final attack with axe damage 195%
Level 20: 40% success rate, final attack with axe damage 200%
Level 21: 42% success rate, final attack with axe damage 205%
Level 22: 44% success rate, final attack with axe damage 210%
Level 23: 46% success rate, final attack with axe damage 215%
Level 24: 48% success rate, final attack with axe damage 220%
Level 25: 50% success rate, final attack with axe damage 225%
Level 26: 52% success rate, final attack with axe damage 230%
Level 27: 54% success rate, final attack with axe damage 235%
Level 28: 56% success rate, final attack with axe damage 240%
Level 29: 58% success rate, final attack with axe damage 245%
Level 30: 60% success rate, final attack with axe damage 250%
Final Attack Sword
With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or two-handed sword in hand. Passive SkillRequires
Sword Mastery Level 3Level 1: 2% success rate, final attack with sword damage 105%
Level 2: 4% success rate, final attack with sword damage 110%
Level 3: 6% success rate, final attack with sword damage 115%
Level 4: 8% success rate, final attack with sword damage 120%
Level 5: 10% success rate, final attack with sword damage 125%
Level 6: 12% success rate, final attack with sword damage 130%
Level 7: 14% success rate, final attack with sword damage 135%
Level 8: 16% success rate, final attack with sword damage 140%
Level 9: 18% success rate, final attack with sword damage 145%
Level 10: 20% success rate, final attack with sword damage 150%
Level 11: 22% success rate, final attack with sword damage 155%
Level 12: 24% success rate, final attack with sword damage 160%
Level 13: 26% success rate, final attack with sword damage 165%
Level 14: 28% success rate, final attack with sword damage 170%
Level 15: 30% success rate, final attack with sword damage 175%
Level 16: 32% success rate, final attack with sword damage 180%
Level 17: 34% success rate, final attack with sword damage 185%
Level 18: 36% success rate, final attack with sword damage 190%
Level 19: 38% success rate, final attack with sword damage 195%
Level 20: 40% success rate, final attack with sword damage 200%
Level 21: 42% success rate, final attack with sword damage 205%
Level 22: 44% success rate, final attack with sword damage 210%
Level 23: 46% success rate, final attack with sword damage 215%
Level 24: 48% success rate, final attack with sword damage 220%
Level 25: 50% success rate, final attack with sword damage 225%
Level 26: 52% success rate, final attack with sword damage 230%
Level 27: 54% success rate, final attack with sword damage 235%
Level 28: 56% success rate, final attack with sword damage 240%
Level 29: 58% success rate, final attack with sword damage 245%
Level 30: 60% success rate, final attack with sword damage 250%
Power Guard
Returns a portion of the damage received from the enemy. Can’t return more than 10% of the enemy’s Max HP at once, however. Active SkillLevel 1: MP -15; For 3 seconds, return 11% of the damage received
Level 2: MP -15; For 6 seconds, return 12% of the damage received
Level 3: MP -15; For 9 seconds, return 13% of the damage received
Level 4: MP -15; For 12 seconds, return 14% of the damage received
Level 5: MP -15; For 15 seconds, return 15% of the damage received
Level 6: MP -15; For 18 seconds, return 16% of the damage received
Level 7: MP -15; For 21 seconds, return 17% of the damage received
Level 8: MP -15; For 24 seconds, return 18% of the damage received
Level 9: MP -15; For 27 seconds, return 19% of the damage received
Level 10: MP -15; For 30 seconds, return 20% of the damage received
Level 11: MP -15; For 33 seconds, return 21% of the damage received
Level 12: MP -15; For 36 seconds, return 22% of the damage received
Level 13: MP -15; For 39 seconds, return 23% of the damage received
Level 14: MP -15; For 42 seconds, return 24% of the damage received
Level 15: MP -15; For 45 seconds, return 25% of the damage received
Level 16: MP -30; For 48 seconds, return 26% of the damage received
Level 17: MP -30; For 51 seconds, return 27% of the damage received
Level 18: MP -30; For 54 seconds, return 28% of the damage received
Level 19: MP -30; For 57 seconds, return 29% of the damage received
Level 20: MP -30; For 60 seconds, return 30% of the damage received
Level 21: MP -30; For 63 seconds, return 31% of the damage received
Level 22: MP -30; For 66 seconds, return 32% of the damage received
Level 23: MP -30; For 69 seconds, return 33% of the damage received
Level 24: MP -30; For 72 seconds, return 34% of the damage received
Level 25: MP -30; For 75 seconds, return 35% of the damage received
Level 26: MP -30; For 78 seconds, return 36% of the damage received
Level 27: MP -30; For 81 seconds, return 37% of the damage received
Level 28: MP -30; For 84 seconds, return 38% of the damage received
Level 29: MP -30; For 87 seconds, return 39% of the damage received
Level 30: MP -30; For 90 seconds, return 40% of the damage received
Rage
Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon defense. Passive SkillLevel 1: MP -12; ATK +3, DEF -3 for 8 seconds
Level 2: MP -12; ATK +3, DEF -3 for 16 seconds
Level 3: MP -12; ATK +4, DEF -4 for 24 seconds
Level 4: MP -12; ATK +4, DEF -4 for 32 seconds
Level 5: MP -12; ATK +5, DEF -5 for 40 seconds
Level 6: MP -12; ATK +5, DEF -5 for 48 seconds
Level 7: MP -12; ATK +6, DEF -6 for 56 seconds
Level 8: MP -12; ATK +6, DEF -6 for 64 seconds
Level 9: MP -12; ATK +7, DEF -7 for 72 seconds
Level 10: MP -12; ATK +7, DEF -7 for 80 seconds
Level 11: MP -20; ATK +8, DEF -8 for 88 seconds
Level 12: MP -20; ATK +8, DEF -8 for 96 seconds
Level 13: MP -20; ATK +9, DEF -9 for 104 seconds
Level 14: MP -20; ATK +9, DEF -9 for 112 seconds
Level 15: MP -20; ATK +10, DEF -10 for 120 seconds
Level 16: MP -20; ATK +10, DEF -10 for 128 seconds
Level 17: MP -20; ATK +11, DEF -11 for 136 seconds
Level 18: MP -20; ATK +11, DEF -11 for 144 seconds
Level 19: MP -20; ATK +12, DEF -12 for 152 seconds
Level 20: MP -20; ATK +12, DEF -12 for 160 seconds
Sword Booster
Use HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand. Active SkillRequires
Sword Mastery Level 5Level 1: HP -29, MP -29; Increase in sword speed for 10 seconds
Level 2: HP -28, MP -28; Increase in sword speed for 20 seconds
Level 3: HP -27, MP -27; Increase in sword speed for 30 seconds
Level 4: HP -26, MP -26; Increase in sword speed for 40 seconds
Level 5: HP -25, MP -25; Increase in sword speed for 50 seconds
Level 6: HP -24, MP -24; Increase in sword speed for 60 seconds
Level 7: HP -23, MP -23; Increase in sword speed for 70 seconds
Level 8: HP -22, MP -22; Increase in sword speed for 80 seconds
Level 9: HP -21, MP -21; Increase in sword speed for 90 seconds
Level 10: HP -20, MP -20; Increase in sword speed for 100 seconds
Level 11: HP -19, MP -19; Increase in sword speed for 110 seconds
Level 12: HP -18, MP -18; Increase in sword speed for 120 seconds
Level 13: HP -17, MP -17; Increase in sword speed for 130 seconds
Level 14: HP -16, MP -16; Increase in sword speed for 140 seconds
Level 15: HP -15, MP -15; Increase in sword speed for 150 seconds
Level 16: HP -14, MP -14; Increase in sword speed for 160 seconds
Level 17: HP -13, MP -13; Increase in sword speed for 170 seconds
Level 18: HP -12, MP -12; Increase in sword speed for 180 seconds
Level 19: HP -11, MP -11; Increase in sword speed for 190 seconds
Level 20: HP -10, MP -10; Increase in sword speed for 200 seconds
Sword Mastery
Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand. Passive SkillLevel 1: Sword Mastery 15%, ACC +1
Level 2: Sword Mastery 15%, ACC +2
Level 3: Sword Mastery 20%, ACC +3
Level 4: Sword Mastery 20%, ACC +4
Level 5: Sword Mastery 25%, ACC +5
Level 6: Sword Mastery 25%, ACC +6
Level 7: Sword Mastery 30%, ACC +7
Level 8: Sword Mastery 30%, ACC +8
Level 9: Sword Mastery 35%, ACC +9
Level 10: Sword Mastery 35%, ACC +10
Level 11: Sword Mastery 40%, ACC +11
Level 12: Sword Mastery 40%, ACC +12
Level 13: Sword Mastery 45%, ACC +13
Level 14: Sword Mastery 45%, ACC +14
Level 15: Sword Mastery 50%, ACC +15
Level 16: Sword Mastery 50%, ACC +16
Level 17: Sword Mastery 55%, ACC +17
Level 18: Sword Mastery 55%, ACC +18
Level 19: Sword Mastery 60%, ACC +19
Level 20: Sword Mastery 60%, ACC +20
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Categories : Fighter
Swordman Skills
24 06 2009Warrior Skills
Endure, Improving HP Recovery, Improving Max HP Increase, Iron Body, Power Strike, Slash Blast
Endure
Even when hanging on the rope or ladder, you’ll be able to recover some HP after a certain amount of time. Passive SkillRequires
Improving Map HP Increase Level 3Level 1: Recover HP every 31 seconds
Level 2: Recover HP every 28 seconds
Level 3: Recover HP every 25 seconds
Level 4: Recover HP every 22 seconds
Level 5: Recover HP every 19 seconds
Improving HP Recovery
Recover additional HP every 10 sec. while standing still. Passive SkillLevel 1: Recover additional HP +3
Level 2: Recover additional HP +6
Level 3: Recover additional HP +9
Level 4: Recover additional HP +12
Level 5: Recover additional HP +15
Level 6: Recover additional HP +18
Level 7: Recover additional HP +21
Level 8: Recover additional HP +24
Level 9: Recover additional HP +27
Level 10: Recover additional HP +30
Level 11: Recover additional HP +33
Level 12: Recover additional HP +36
Level 13: Recover additional HP +39
Level 14: Recover additional HP +42
Level 15: Recover additional HP +45
Level 16: Recover additional HP +50
Improving Max HP Increase
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP. Passive SkillRequires
Improving HP Recovery Level 5Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Iron Body
Temporarily increases your weapon defense. Active SkillRequires
Endure Level 3Level 1: MP -8; DEF +2 for 75 seconds
Level 2: MP -8; DEF +4 for 85 seconds
Level 3: MP -8; DEF +6 for 95 seconds
Level 4: MP -8; DEF +8 for 105 seconds
Level 5: MP -9; DEF +10 for 120 seconds
Level 6: MP -9; DEF +12 for 130 seconds
Level 7: MP -9; DEF +14 for 140 seconds
Level 8: MP -10; DEF +16 for 155 seconds
Level 9: MP -10; DEF +18 for 165 seconds
Level 10: MP -10; DEF +20 for 175 seconds
Level 11: MP -11; DEF +22 for 190 seconds
Level 12: MP -11; DEF +24 for 200 seconds
Level 13: MP -12; DEF +26 for 215 seconds
Level 14: MP -12; DEF +28 for 225 seconds
Level 15: MP -13; DEF +30 for 240 seconds
Level 16: MP -13; DEF +32 for 250 seconds
Level 17: MP -14; DEF +34 for 265 seconds
Level 18: MP -14; DEF +36 for 275 seconds
Level 19: MP -15; DEF +38 for 290 seconds
Level 20: MP -15; DEF +40 for 300 seconds
Power Strike
Use MP to deliver a killer blow to the monsters with a sword. Active SkillLevel 1: MP -4; Sword damage 165%
Level 2: MP -4; Sword damage 170%
Level 3: MP -4; Sword damage 175%
Level 4: MP -4; Sword damage 180%
Level 5: MP -5; Sword damage 185%
Level 6: MP -5; Sword damage 190%
Level 7: MP -5; Sword damage 195%
Level 8: MP -6; Sword damage 200%
Level 9: MP -6; Sword damage 205%
Level 10: MP -7; Sword damage 210%
Level 11: MP -7; Sword damage 215%
Level 12: MP -8; Sword damage 220%
Level 13: MP -8; Sword damage 225%
Level 14: MP -9; Sword damage 230%
Level 15: MP -9; Sword damage 235%
Level 16: MP -10; Sword damage 240%
Level 17: MP -10; Sword damage 245%
Level 18: MP -11; Sword damage 250%
Level 19: MP -11; Sword damage 255%
Level 20: MP -12; Sword damage 260%
Slash Blast
Use HP and MP to attack every enemy around you with a sword. Active SkillRequires
Power Strike Level 1Level 1: HP -8, MP -6; damage 72%
Level 2: HP -8, MP -6; damage 75%
Level 3: HP -8, MP -6; damage 78%
Level 4: HP -8, MP -6; damage 81%
Level 5: HP -9, MP -7; damage 84%
Level 6: HP -9, MP -7; damage 87%
Level 7: HP -9, MP -7; damage 90%
Level 8: HP -10, MP -8; damage 93%
Level 9: HP -10, MP -8; damage 96%
Level 10: HP -11, MP -9; damage 99%
Level 11: HP -11, MP -9; damage 102%
Level 12: HP -12, MP -10; damage 105%
Level 13: HP -12, MP -10; damage 108%
Level 14: HP -13, MP -11; damage 111%
Level 15: HP -13, MP -11; damage 114%
Level 16: HP -14, MP -12; damage 117%
Level 17: HP -14, MP -12; damage 120%
Level 18: HP -15, MP -13; damage 123%
Level 19: HP -15, MP -13; damage 126%
Level 20: HP -16, MP -14; damage 130%
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Categories : Fighter, Page, Spearman